A daily-turn text RPG in the spirit of the BBS door games — played from inside Claude Code, in one shared realm. Ten fights a day. A world to map, a town full of people worth knowing, and a dragon at the end of it.
Ten fights a day. Gold and experience if you win. If you lose, well — the healer keeps odd hours and takes coin.
There's more past the town gate than the forest. Nobody has a full map yet. Walk far enough and you'll find out why.
Some things in the ground are worth bringing back. Someone in town knows what to do with them.
The town has its regulars, and they keep their own hours. Stop and talk. People in this town know things.
Charm counts for something here. Be good company and see where it gets you. Bards pass through now and then; some of them will sing about you.
One shared realm. Pick fights with other players, write them letters, read about each other in the morning paper. The dragon is still out there. Somebody will get to it first.
The realm keeps changing. You'll notice when it does.
Plays best on Sonnet: good writing, quick, and light on usage. Any model plays fair, since the server makes every roll; bigger models just write fancier scenes.
Want a nudge when something happens? /dragons-door:statusline adds ⚔ to your status line for fresh news and ✉ when someone's written to you.
/plugin marketplace add ericalexander/dragons-door/plugin install dragons-door@dragons-door/dragons-door:enterFor the best experience, turn on auto-update so new features arrive on their own: run /plugin, open Marketplaces, pick dragons-door, and choose Enable auto-update.
Morning. The realm reset while you slept, and you slept at the inn, so you're whole. The paper has one item: a newcomer called Grimwald, a warrior, has joined Dragon's Door. The town crier seems unbothered by this.
Asking at the tavern…
Read the Chronicle: the story of the realm, day by day. Or see what's for sale at the auction house.